DOM - Examples of Play

Game 1

The cards are dealt as shown below. It is suggested that the reader copy the deal and follow the play.

East (dealer) West
C None C K 6
D 7 D 10 6
H K J 9 3 H 5
S K 9 5 S 10 4 2

West plays 10D to score 2 points in each of Row 1, Col 1 and the diagonal, giving 6 points in all. East replies with the same score by placing his KS on the other diagonal.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D      
Row 2     KS  
Row 3        
Row 4        

Running Score
West East
6 6

West plays 5H to score 8 points in Row 1, 1 point in Col 4 and 8 points on the diagonal, giving 17 points in all. East replies again by placing his 5S to score in Col 2, Row 2 and on the other diagonal.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D     5H
Row 2   5S KS  
Row 3        
Row 4        

Running Score
West East
6 6
23 23

West plays the KC to score 8 from Col 2, 2 from Row 3 and 7 (2 for the pair and 5 for the pip-count) on the diagonal, giving a total of 17. East plays his KH to score 4 in Col 1, 2 in Row 4 and 18 on the diagonal (6 for three of a kind and 12 for the pip-count) giving 24 in total.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D     5H
Row 2   5S KS  
Row 3   KC    
Row 4 KH      

Running Score
West East
6 6
23 23
40 47

West takes his chance to develop a 30 pip-count in Col 1 by playing his 10S. This gives 16, plus 2 for the pair and a further 5 from Row 2 (23 total). East has s good reply with his JH, scoring 20 (12 in Row 2 and 8 in Col 4).

  Col 1 Col 2 Col 3 Col 4
Row 1 10D     5H
Row 2 10S 5S KS JH
Row 3   KC    
Row 4 KH      

Running Score
West East
6 6
23 23
40 47
63 67

West scores 10 each for making 21 pip-counts in Row 1 and Col 2 by playing his 6D and East plays his 9S to gain 16 by increasing the pip-count in Row 1 to 30. The 19 pip-count in Col 3 gains him nothing.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D 6D 9S 5H
Row 2 10S 5S KS JH
Row 3   KC    
Row 4 KH      

Running Score
West East
6 6
23 23
40 47
63 67
83 83

West scores another 20 with his 6C in the bottom corner (the 16 pip-count in Row 4 giving no score), but East has a better reply with his 9H to give 16 from the diagonal and 6 from Col 3 (4 for the pip-count and 2 for the pair). Again, the 19 pip count in Row 3 is of no value.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D 6D 9S 5H
Row 2 10S 5S KS JH
Row 3   KC 9H  
Row 4 KH     6C

Running Score

West East
6 6
23 23
40 47
63 67
83 83
103 105

West now gratefully plays his 2S to score 6 in Row 4 and 18 from Col 3. Note that he gets the same bonus of 2 for the pair of nines that was scored previously by East. East completes Row 4 with his 3H, scoring 10 and a further 8 from Col 2.

  Col 1 Col 2 Col 3 Col 4
Row 1 10D 6D 9S 5H
Row 2 10S 5S KS JH
Row 3   KC 9H  
Row 4 KH 3H 2S 6C

Running Score
West East
6 6
23 23
40 47
63 67
83 83
103 105
127 123

West takes the best choice with his 4S and scores 5 from Col 4. But the 23 pip-count in Row 3 allows East a lucky ending; his 7D gives a score of 16 and a small bonus of 2 for the pair of tens in Col 1 (the 37 pip-count being of no value).

The final board:-

  Col 1 Col 2 Col 3 Col 4
Row 1 10D 6D 9S 5H
Row 2 10S 5S KS JH
Row 3 7D KC 9H 4S
Row 4 KH 3H 2S 6C

Running Score

West East
6 6
23 23
40 47
63 67
83 83
103 105
127 123
132 141

2nd Example of play Game 2

Back to DOM Playing Instructions

Last updated: 9th January 2002

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