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Hockey

Contributed by Scott Schemahorn (scott.schemahorn@aglending.com), this is a simplified 4-player version of the traditional 2-player Hockey card game. In this variant there are no breakaways and a matching card scores immediately.

Dealing

Start by dealing entire deck of 52 cards (without jokers) to the players - 13 cards each. Players sitting opposite of each other are partners. Once all cards are dealt, the game can begin.

Leading

The player holding the 4 of clubs opens the first period of play. (There is a total of 3 periods, just like in real hockey.)

Play continues clockwise. At the beginning of the 2nd and 3rd periods the trailing team may lead any card.

Scoring

A player scores by matching the card played before them. Example: if a player plays a 7 of hearts and the next player plays any other 7 then that team collects that goal, and clears the cards.

Play continues until all the cards have been played. At the end of each period goals are counted and tallied.

Goals, Saves, and Checks

Goals. There are automatic goals that can be played. Any 2 played counts as an automatic goal regardless of the card played before it.

Saves: 3's and J's count as saves, meaning the only way to score a goal on either of these cards, is to use a 2.

Checking: This is the best part of the game. You want to keep the cards you have not yet played close to your body. Players from the opposite team are allowed to look at your hand, while you are holding them. Makes for interesting behavior.

Home Page > Invented Games > Hockey (1)
Last updated: 29th October 2003

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