Seven Card Rummy 3000
This family Rummy variant for 2-4 players was contributed by Steve Bradbury .
The game is played in a similar way to basic 7-card rummy. The difference is that a player can end the game with 6 or 7 cards of meld, and that all players then score according to the melds and unmatched cards (deadwood) they have at that time.
Seven cards each are dealt from a standard 52-card pack, the next card is placed face up to start the discard pile with the remainder of the pack stacked face down alongside it as a drawing stock.
Aces are always low. The possible melds are 3 of a kind, 4 of a kind, or a run of 3, 4 or 7 consecutive cards of the same suit. A card cannot be used in more than one meld at the same time. The runs in this game are known as 'bouncers'.
A normal turn consists of drawing the top card from the stock or discard pile and then discarding a card face up on top of the discard pile. A player who has at two melds of 3 or 4 cards or a single 7-card meld in hand at the end of his or her turn may call "rummy" immediately after discarding.
When a player calls "rummy" all players place their cards face up on the table and arrange them into melds, and the hands are scored. Cards that are not part of a meld are known as "deadwood". The player who called "rummy" will have at most one card of deadwoord; the other players may well have more. Each player's score consists of a base value determined by the type of melds the player has, plus the face values of some of the meld cards, less the face value of the player's deadwood, as listed in the following table.
When counting card values, Aces have face value 1, Jacks 11, Queens 12, Kings 13 and other cards as marked.
Melds | Base value | Add melded cards | Subtract deadwood |
---|---|---|---|
7-card Bouncer | 505 | Highest 3 cards | None |
4 of a Kind + 3 of a Kind | 370 | Highest card of each meld | None |
4 of a Kind + 3-card Bouncer | 335 | Highest card of each meld | None |
4-card Bouncer + 3 of a Kind | 300 | Highest card of each meld | None |
4-card Bouncer + 3-card Bouncer | 265 | Highest card of each meld | None |
3 of a Kind + 3 of a Kind | 230 | Highest card of each meld | One card |
3 of a Kind + 3-card Bouncer | 195 | Highest card of each meld | One card |
3-card Bouncer + 3-card Bouncer | 160 | Highest card of each meld | One card |
4 of a kind | 135 | Highest card of meld | Three cards |
4-card Bouncer | 110 | Highest card of meld | Three cards |
3 of a Kind | 85 | Highest card of meld | Four cards |
3-card Bouncer | 60 | Highest card of meld | Four cards |
None | 0 | None | Seven cards |
Note that a Bouncer can only consist of 3, 4 or 7 cards. A player who has a 5-card or 6-card sequence in suit can only count the top four cards as a Bouncer, and the hand has three cards of deadwood.
A running total is kept of each player's score. The target is 3000 points. When one or more players reach 3000 points or more, which should normally take around 9 deals, the player with the highest score wins the match.